Many changes have occurred in the past month for Dungeon Challenge. Most notably the death of empty wave stun meta. As a result, the focus has shifted towards more of a nuke-oriented defensive strategy. This strategy revolves around trying to utilize high damage defenders who when paired with Kingdom shrines, can obliterate would be attackers. As a result, the dependency on resurrections remains high and defenders are now beginning to target Astral Watchers with dark-heavy floor ones.
Dungeon defender stuns have now become less powerful due to the fact that you can no longer chain stun and an incapacitated Creature will always be able to take at least one action before being restunned. This is amazing because no one enjoyed being stunned into oblivion, but had an unwanted side effect of neutering several S-tier bosses and their own ability to act as a dungeon defender.
Finally, while no one is currently able to run enough dungeons to achieve boss stun/silence immunity, it will most likely happen in the next 1-2 months.
You can read about the most previous Tier List updates HERE.
—video coming soon—
Dungeon Challenge 2.0 buffs
With DC 2.0, dungeon defenders will receive rotating colour buffs but every week will always have bosses gaining stun/silence immunity to guarantee them casting a special first turn. This will greatly influence how Bosses function as we know for sure a special will be cast. This will also mean that there will need to be revisions to current attacking rosters as older strategies of stun -> nuke will not work in this new day and age. Continue reading Updated Legendary Tier List – October 4th, 2017