Legendary and Rare Tier List – December 30th, 2017

Introduction

The Dungeon Challenge Meta has once again been shaken up by the release of the new Medium Wood Nymph. She is responsible for revitalizing the stun meta as she is able to stun nearly the entire team while also providing modest damage and a wonderful on-death effect.

As a result, many players are now using Wood Nymph (3 or 4-dot) and the Small Toad as a ground AoE stunner. This has resulted in massive stunning but thankfully Creatures can no longer be chain stunned into oblivion.

While the stun-strategy is not exactly fun, it is still less horrible than before since you can at least take an action in between.

With all of the above points in mind, the tier list will experience shifts at the top as older strategies of a mana funnel are less potent for AoE oriented cards.

You can read about the most previous Tier List updates HERE.

I will now be combining my Legendary and Rare Tier list into one post moving forward.

Video commentary

—video coming soon—

Current Meta

The current PvP meta has now shifted towards nuke-oriented first floors that ideally try to remove key Creatures right away while also relying on stuns to prevent Attackers from retaliating.

This large burst damage combined with the inability to take an action can cripple many players if luck goes against them.

As a result, players are now having to rely more on passive awakenings to stay alive as they are being bombarded by Defender’s Special Abilities. Continue reading Legendary and Rare Tier List – December 30th, 2017

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Rare Creature Dungeon Defender Tier List – December 15, 2017

Introduction

Dungeon Defense in PvP heavily revolved around building a powerful Floor 1 as the second and Boss floors are underwhelming by comparison.

Floor 1 is the primary focus because Attackers enter the dungeon with 0 mana and are somewhat vulnerable to your Specials right away. As a result, it is crucial we try and populate our dungeons as efficiently as possible.

This Tier List will rank all of the Medium/Rare Creatures in terms their overall power and potency to better help you build a better Dungeon.

Video commentary

—video coming soon–

Number of Combo Dots

The number of Combo Dots a Creature greatly influences the speed in which your defender attacks in Dungeon Challenge. The difference between a 3 and 4-dot is so profound that one could argue that a 4-dot of a lower ranked Creature can figuratively move up.

As a result, you can imagine a 4-dot of an A-tier Creature is comparable to a 3-dot of an S-tier when planning your own dungeon.

However, for the purpose of the Tier List, it assumes that each Creature is 4-dots with optimal Enchants. if you wish to read about my Enchanting guide, please go HERE.

Colour Counters

The Colour Counter wheel is another major determinant of Creature performance. This is because you deal double damage, receive half as much damage, and more likely to resist debuffs if strong against your polar opposite while also holding true if the roles are reversed. Thus, a Red Creature will almost always crush something that is Green.

This can leave Defenders in a problematic scenario as Attackers are able to preview and adjust if possible. However, higher ranked Defenders tend to be either White or Black as they are strong against their weakness and can often lead to you killing the Attackers first. Furthermore, with the prevalence/power of White Legendary Creatures, it has become common practice to utilize Dark Defenders.

All in all, it is best to not stack Creatures that are not White or Black as they can be countered more easily.

Dungeon Synergy

The following Tier List evaluates the performance of each Creature without taking into consideration elaborate Defender synergy.

Elaborate Defender synergy is essentially using any 2+ Creatures to enhance the overall performance of your group. This could be multiple Poison characters to more easily trigger the bonus damage, a LUK debuffer to help proc your Mummy awoken effect, or buffing any stat except PWR.

I consider PWR to be by far the strongest stat for a Special to scale off from as it enables you to use 1 buff to dramatically improve the whole team. As a result, PWR buffs tend to be superior to the other stat-modifiers.

Ranking criteria

Prior to the release of Nymph, the Dungeon Defense meta largely worked around Single Target abilities with complimenting support (buffs/debuffs) to enhance those Creature’s performance.

However, with the addition of Nymph, we are starting to see a rise in stuns as she is able to stun multiple targets while providing modest damage. Just be aware that you cannot re-stun the same target so they will be able to take an action eventually.

Points to consider:

  • Does the colour counter popular meta Legendaries?
  • Does the Special deal large amounts of damage (crits, high multiplier etc.)?
  • Does the Special provide reliable stun/silence?
  • Can the Special provide multiple (relevant) buffs/debuffs?
    • Buffs: PWR or Mend
    • Debuffs: PWR, DEF, or Fatigue

Having a healer is helpful, but they need to provide more than just healing to be relevant as a Defender.

Updating Tier Lists

392b70e12e748670f1bbe7c17d3c3885_download-this-image-as-blue-arrow-pointing-up_276-591 Indicates a Creature has moved up that many tiers since the last posting.

arrow-down-red-300px Indicates a Creature has moved down that many tiers since the last posting.

Always assumes max awoken, 4 Combo Dots, and optimal Enchants.


Rare Flying Creature Dungeon Defense Tier List
December 15, 2017
S    
 A      
B      
 C    
 D  
Rare Ground Creature Dungeon Defense Tier List
December 15, 2017
S    
A       
B     
C    
D   

Dungeon selection

Presently speaking, it is is best to run Dungeon 5 or Dungeon 4 if lacking 3 strong Medium Fliers. However, just randomly sticking in high-ranking Creatures is not always the surest path to victory.

You can classify Defenders as Support or Offense and you need a healthy mixture of both to succeed.

Supportive Creatures provide buffs, debuffs, stuns, silence, Resurrection, or any combination of the above. This often means they deal little to no damage. As a result, I would suggest you never run more than 3 Supportive Creatures as your overall damage would be too low and probably fail to stop as many Attackers.

On the flip side, you should run between 3-5 Offensive Creatures and is based on the Creatures you have on hand. You need some Support to augment the performance and the key is finding a healthy balance.

At the moment, I am running 3 Support Creatures and it seems to work quite well.

Conclusion

Rare Creatures play a vital role in constructing a powerful Dungeon Defense. The goal of this Tier List is to help provide a framework/template for your own individual box.

Let me know who you choose to populate your Dungeon with in the comments below.

Happy Questing!

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Updated Legendary Tier List – December 6th, 2017

Introduction

No major changes have occurred since the last Tier List and defenses are starting to decline as more people catch up in Kingdom levels.

Kingdom Shrines could dramatically swing a fight in one person’s favour and was most profound upon release. However, as we climb higher and higher in levels, it becomes harder to continue upgrading.

This is because it becomes so costly when hitting above level 20 Shrines. This means more players begin to an equal footing compared to before and it is now Enchants that will play a major role moving forward.

With all that being said, Astral Watchers are still one of the most dominating Creatures along with White being the strongest colour overall. This has resulted in more players focusing on a dark-heavy floor one.

Finally, while no one is currently able to run enough dungeons to achieve boss stun/silence immunity, it will most likely happen some time in the distant future.

You can read about the most previous Tier List updates HERE.

Video commentary

—video coming soon—

Current Meta

The current PvP meta has now shifted towards nuke-oriented first floors that ideally try to remove key Creatures right away. This can be lethal when weaving favourable buffs/debuffs along with heavy Kingdom and Enchanting investment. However, the most popular colour to use is Dark in an attempt to curb the flow of Astral Watchers and other popular White cards. Continue reading Updated Legendary Tier List – December 6th, 2017