Tag Archives: Dungeon Challenge 2.0

PvP Legendary, Epic, Rare, and Common Tier List – April 5th, 2018

Introduction

Version 1.8 is now live and comes with some of the most exciting changes for PvP within Creature Quest.

Not only are we able to promote any Creature to 4 Combo Dots, but we can also build our dream Attack Teams via perfect Combo Rerolling. This will naturally lead to an increase in Offense rates; however, Defenses are also on the rise due to Two Colours/Stats being buffed during Legendary weeks.

This double buffing opens up numerous combinations for Dungeon Defense as you can now weave interesting combinations and create potentially lethal floors. During the White/Black week, I was able to boast a 70.8% Defense rate while being attacked by all the top players in the game.

In fact, not being in the top guilds helped propel my Prestige as I was continuously attacked and pushed upwards thanks to clever dungeon compositions. You can read more about my winning strategies in my previous article HERE.

This updated Tier List will include all sized Creatures and will do so moving forward.

You can read about the previous Tier List updates HERE.

Current Meta

I personally love the two colour boosted weeks as it helped make Defenses matter as players could potentially climb via Defensive wins. As such, I dearly hope this will extend to the Epic weeks as it will open up a continuous cycle of new Dungeon compositions if two different colours are featured each week.

With that in mind, it is important to prioritize using those on-colour boosted Creatures as they become so much more powerful overall. As such, I will be adjusting my ranking systems to reflect what it means to be S-tier. Continue reading PvP Legendary, Epic, Rare, and Common Tier List – April 5th, 2018

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PvP Legendary, Epic, Rare, and Common Tier List – February 24th, 2018

Introduction

Version 1.7 is in full swing and the incentive to fill out multiple dungeons is at an all time high to help ensure Specials are ready when an Attacker enters your dungeon. However, this is problematic due to the fact that numerous dungeon layouts are lackluster along with insufficient resources to use among so many Creatures.

This has led to two district groups: one tries to fill out as many dungeons as possible to capitalize on the higher chance for starting Specials while the others rely on one amazing dungeon to carry them through.

Both of these strategies is viable even assuming not all 5 dungeons are perfect. This is because of how Combo Dots work along with relying on the Chance to Drain Mana on Basic Attack enchant.

However, we will one day reach a point where players can feasibly fill out all 5 dungeons so we do need to start planning accordingly.

Regardless of how many dungeons you fill out, Floor 1 still remains the most important to populate well.

This updated Tier List will include all sized Creatures and will do so moving forward.

You can read about the previous Tier List updates HERE.

Current Meta

It is hard to predict exactly what is going to become the next Meta, but I have a strong inkling that players may begin to gravitate towards one optimally built dungeon that utilizes the Chance to Drain Mana Enchant on all their Creatures.

However, that strategy will only feasibly work if you are running all 4-Dots to ensure your Specials will charge up after entering with nothing ready. As such, players with less 4-Dots may find merit in running multiple dungeons to help compensate by having Specials already ready when Attackers enter. Continue reading PvP Legendary, Epic, Rare, and Common Tier List – February 24th, 2018

Legendary, Rare and Common Tier List – February 5th, 2018

Introduction

The arrival of Version 1.7 will once again change up the PvP meta as players are now going to be strongly encouraged to fill out multiple dungeons. This will both provide stat bonuses to the featured colour, but will also provide the opportunity to grant your Bosses stun/silence immunity for their first turn. However, this will prove to be challenging to all but the most veteran players who have a deep Creature roster.

The main drive for filling out multiple dungeon is capitalize on a higher chance of your defender’s Specials being ready upon entering a floor. Sadly, the boost/increase will be on a lower starting value compared to what we currently experience and only equalizes with 5 dungeons. Thus, if you run less than 5, you will have a lower chance to start the floor with a Special ready compared to pre-Version 1.7.

With all that being said, I will begin expanding into Small/Common tier lists with Epics coming soon.

Regardless of how many dungeons you fill out, Floor 1 still remains the most important to populate well.

You can read about the previous Tier List updates HERE.

Video commentary

—video coming soon—

Current Meta

It is hard to predict exactly what is going to become the next Meta, but if players had unlimited resources, it would probably closely mirror what we are currently experiencing. However, there are not enough ideal 4-dots to go around so compromises will have to be made to fill out a reasonable amount of dungeons.

It is my presumption that filling out only 1 dungeon will result in almost no one starting with a Special ready to fire. Thus, it may be advantageous to fill out at least 3 to capitalize on the stat boosts. Of course filling out 4-5 is ideal, but most players probably have insufficient Creatures to do so.

With this in mind, it will be unlikely players can populate several dungeons with multiple stunning Creatures. Thus, we may begin to see a hybrid of previous strategies and stun-meta: using 1 stunner plus utility as needed followed by high damaging Creatures.

Continue reading Legendary, Rare and Common Tier List – February 5th, 2018

Legendary and Rare Tier List – December 30th, 2017

Introduction

The Dungeon Challenge Meta has once again been shaken up by the release of the new Medium Wood Nymph. She is responsible for revitalizing the stun meta as she is able to stun nearly the entire team while also providing modest damage and a wonderful on-death effect.

As a result, many players are now using Wood Nymph (3 or 4-dot) and the Small Toad as a ground AoE stunner. This has resulted in massive stunning but thankfully Creatures can no longer be chain stunned into oblivion.

While the stun-strategy is not exactly fun, it is still less horrible than before since you can at least take an action in between.

With all of the above points in mind, the tier list will experience shifts at the top as older strategies of a mana funnel are less potent for AoE oriented cards.

You can read about the most previous Tier List updates HERE.

I will now be combining my Legendary and Rare Tier list into one post moving forward.

Video commentary

—video coming soon—

Current Meta

The current PvP meta has now shifted towards nuke-oriented first floors that ideally try to remove key Creatures right away while also relying on stuns to prevent Attackers from retaliating.

This large burst damage combined with the inability to take an action can cripple many players if luck goes against them.

As a result, players are now having to rely more on passive awakenings to stay alive as they are being bombarded by Defender’s Special Abilities. Continue reading Legendary and Rare Tier List – December 30th, 2017

Updated Legendary Tier List – December 6th, 2017

Introduction

No major changes have occurred since the last Tier List and defenses are starting to decline as more people catch up in Kingdom levels.

Kingdom Shrines could dramatically swing a fight in one person’s favour and was most profound upon release. However, as we climb higher and higher in levels, it becomes harder to continue upgrading.

This is because it becomes so costly when hitting above level 20 Shrines. This means more players begin to an equal footing compared to before and it is now Enchants that will play a major role moving forward.

With all that being said, Astral Watchers are still one of the most dominating Creatures along with White being the strongest colour overall. This has resulted in more players focusing on a dark-heavy floor one.

Finally, while no one is currently able to run enough dungeons to achieve boss stun/silence immunity, it will most likely happen some time in the distant future.

You can read about the most previous Tier List updates HERE.

Video commentary

—video coming soon—

Current Meta

The current PvP meta has now shifted towards nuke-oriented first floors that ideally try to remove key Creatures right away. This can be lethal when weaving favourable buffs/debuffs along with heavy Kingdom and Enchanting investment. However, the most popular colour to use is Dark in an attempt to curb the flow of Astral Watchers and other popular White cards. Continue reading Updated Legendary Tier List – December 6th, 2017

Updated Legendary Tier List – October 29th, 2017

Introduction

Many changes have occurred in the past month for Dungeon Challenge. Most notably the death of empty wave stun meta. As a result, the focus has shifted towards more of a nuke-oriented defensive strategy. This strategy revolves around trying to utilize high damage defenders who when paired with Kingdom shrines, can obliterate would be attackers. As a result, the dependency on resurrections remains high and defenders are now beginning to target Astral Watchers with dark-heavy floor ones.

Dungeon defender stuns have now become less powerful due to the fact that you can no longer chain stun and an incapacitated Creature will always be able to take at least one action before being restunned. This is amazing because no one enjoyed being stunned into oblivion, but had an unwanted side effect of neutering several S-tier bosses and their own ability to act as a dungeon defender.

Finally, while no one is currently able to run enough dungeons to achieve boss stun/silence immunity, it will most likely happen some time in the distant future.

You can read about the most previous Tier List updates HERE.

Video commentary

—video coming soon—

Dungeon Challenge 2.0 buffs

With DC 2.0, dungeon defenders will receive rotating colour buffs but every week will always have bosses gaining stun/silence immunity to guarantee them casting a special first turn. This will greatly influence how Bosses function as we know for sure a special will be cast. This will also mean that there will need to be revisions to current attacking rosters as older strategies of stun -> nuke will not work in this new day and age. Continue reading Updated Legendary Tier List – October 29th, 2017

Updated Legendary Tier List – October 4th, 2017

Introduction

Many changes have occurred in the past month for Dungeon Challenge. Most notably the death of empty wave stun meta. As a result, the focus has shifted towards more of a nuke-oriented defensive strategy. This strategy revolves around trying to utilize high damage defenders who when paired with Kingdom shrines, can obliterate would be attackers. As a result, the dependency on resurrections remains high and defenders are now beginning to target Astral Watchers with dark-heavy floor ones.

Dungeon defender stuns have now become less powerful due to the fact that you can no longer chain stun and an incapacitated Creature will always be able to take at least one action before being restunned. This is amazing because no one enjoyed being stunned into oblivion, but had an unwanted side effect of neutering several S-tier bosses and their own ability to act as a dungeon defender.

Finally, while no one is currently able to run enough dungeons to achieve boss stun/silence immunity, it will most likely happen in the next 1-2 months.

You can read about the most previous Tier List updates HERE.

Video commentary

—video coming soon—

Dungeon Challenge 2.0 buffs

With DC 2.0, dungeon defenders will receive rotating colour buffs but every week will always have bosses gaining stun/silence immunity to guarantee them casting a special first turn. This will greatly influence how Bosses function as we know for sure a special will be cast. This will also mean that there will need to be revisions to current attacking rosters as older strategies of stun -> nuke will not work in this new day and age. Continue reading Updated Legendary Tier List – October 4th, 2017

Updated Legendary Tier List for Dungeon Challenge 2.0 – August 31, 2017

Introduction

VCME has been undergoing extensive testing and tweeking to help revitalize the PvP experience. Presently speaking, the current set up heavily favours empty first waves and all out stuns to lock down attackers. This is by no means a fun mechanic as it is almost akin to flipping a coin in whether or not you get lucky in defender’s special timers.

As such, the new DC 2.0 changes will significantly buff Boss waves by granting them Stun and Silence immunity for the first turn. This means they will always be able to cast their Specials as it will be impossible to kill before they attack (worst case scenario is that they are on a 3 turn timer upon entering). However, this only occurs if you completely fill out all of your dungeons which removes the empty-wave meta.

While there will be rotating colour buffs and Kingdoms playing a role, my new revisions to the tier list will only take into consideration the immunity to crowd control.

Video commentary

—video coming soon—

Dungeon Challenge 2.0 buffs

With DC 2.0, dungeon defenders will receive rotating colour buffs but every week will always have bosses gaining stun/silence immunity to guarantee them casting a special first turn. This will greatly influence how Bosses function as we know for sure a special will be cast. This will also mean that there will need to be revisions to current attacking rosters as older strategies of stun -> nuke will not work in this new day and age. Continue reading Updated Legendary Tier List for Dungeon Challenge 2.0 – August 31, 2017