Tag Archives: Version 1.7

PvP Legendary, Epic, Rare, and Common Tier List – April 5th, 2018

Introduction

Version 1.8 is now live and comes with some of the most exciting changes for PvP within Creature Quest.

Not only are we able to promote any Creature to 4 Combo Dots, but we can also build our dream Attack Teams via perfect Combo Rerolling. This will naturally lead to an increase in Offense rates; however, Defenses are also on the rise due to Two Colours/Stats being buffed during Legendary weeks.

This double buffing opens up numerous combinations for Dungeon Defense as you can now weave interesting combinations and create potentially lethal floors. During the White/Black week, I was able to boast a 70.8% Defense rate while being attacked by all the top players in the game.

In fact, not being in the top guilds helped propel my Prestige as I was continuously attacked and pushed upwards thanks to clever dungeon compositions. You can read more about my winning strategies in my previous article HERE.

This updated Tier List will include all sized Creatures and will do so moving forward.

You can read about the previous Tier List updates HERE.

Current Meta

I personally love the two colour boosted weeks as it helped make Defenses matter as players could potentially climb via Defensive wins. As such, I dearly hope this will extend to the Epic weeks as it will open up a continuous cycle of new Dungeon compositions if two different colours are featured each week.

With that in mind, it is important to prioritize using those on-colour boosted Creatures as they become so much more powerful overall. As such, I will be adjusting my ranking systems to reflect what it means to be S-tier. Continue reading PvP Legendary, Epic, Rare, and Common Tier List – April 5th, 2018

Advertisements

PvP Legendary, Epic, Rare, and Common Tier List – February 24th, 2018

Introduction

Version 1.7 is in full swing and the incentive to fill out multiple dungeons is at an all time high to help ensure Specials are ready when an Attacker enters your dungeon. However, this is problematic due to the fact that numerous dungeon layouts are lackluster along with insufficient resources to use among so many Creatures.

This has led to two district groups: one tries to fill out as many dungeons as possible to capitalize on the higher chance for starting Specials while the others rely on one amazing dungeon to carry them through.

Both of these strategies is viable even assuming not all 5 dungeons are perfect. This is because of how Combo Dots work along with relying on the Chance to Drain Mana on Basic Attack enchant.

However, we will one day reach a point where players can feasibly fill out all 5 dungeons so we do need to start planning accordingly.

Regardless of how many dungeons you fill out, Floor 1 still remains the most important to populate well.

This updated Tier List will include all sized Creatures and will do so moving forward.

You can read about the previous Tier List updates HERE.

Current Meta

It is hard to predict exactly what is going to become the next Meta, but I have a strong inkling that players may begin to gravitate towards one optimally built dungeon that utilizes the Chance to Drain Mana Enchant on all their Creatures.

However, that strategy will only feasibly work if you are running all 4-Dots to ensure your Specials will charge up after entering with nothing ready. As such, players with less 4-Dots may find merit in running multiple dungeons to help compensate by having Specials already ready when Attackers enter. Continue reading PvP Legendary, Epic, Rare, and Common Tier List – February 24th, 2018

Legendary, Rare and Common Tier List – February 5th, 2018

Introduction

The arrival of Version 1.7 will once again change up the PvP meta as players are now going to be strongly encouraged to fill out multiple dungeons. This will both provide stat bonuses to the featured colour, but will also provide the opportunity to grant your Bosses stun/silence immunity for their first turn. However, this will prove to be challenging to all but the most veteran players who have a deep Creature roster.

The main drive for filling out multiple dungeon is capitalize on a higher chance of your defender’s Specials being ready upon entering a floor. Sadly, the boost/increase will be on a lower starting value compared to what we currently experience and only equalizes with 5 dungeons. Thus, if you run less than 5, you will have a lower chance to start the floor with a Special ready compared to pre-Version 1.7.

With all that being said, I will begin expanding into Small/Common tier lists with Epics coming soon.

Regardless of how many dungeons you fill out, Floor 1 still remains the most important to populate well.

You can read about the previous Tier List updates HERE.

Video commentary

—video coming soon—

Current Meta

It is hard to predict exactly what is going to become the next Meta, but if players had unlimited resources, it would probably closely mirror what we are currently experiencing. However, there are not enough ideal 4-dots to go around so compromises will have to be made to fill out a reasonable amount of dungeons.

It is my presumption that filling out only 1 dungeon will result in almost no one starting with a Special ready to fire. Thus, it may be advantageous to fill out at least 3 to capitalize on the stat boosts. Of course filling out 4-5 is ideal, but most players probably have insufficient Creatures to do so.

With this in mind, it will be unlikely players can populate several dungeons with multiple stunning Creatures. Thus, we may begin to see a hybrid of previous strategies and stun-meta: using 1 stunner plus utility as needed followed by high damaging Creatures.

Continue reading Legendary, Rare and Common Tier List – February 5th, 2018