Dungeon Defense in PvP heavily revolved around building a powerful Floor 1 as the second and Boss floors are underwhelming by comparison.
Floor 1 is the primary focus because Attackers enter the dungeon with 0 mana and are somewhat vulnerable to your Specials right away. As a result, it is crucial we try and populate our dungeons as efficiently as possible.
This Tier List will rank all of the Medium/Rare Creatures in terms their overall power and potency to better help you build a better Dungeon.
—video coming soon–
Number of Combo Dots
The number of Combo Dots a Creature greatly influences the speed in which your defender attacks in Dungeon Challenge. The difference between a 3 and 4-dot is so profound that one could argue that a 4-dot of a lower ranked Creature can figuratively move up.
As a result, you can imagine a 4-dot of an A-tier Creature is comparable to a 3-dot of an S-tier when planning your own dungeon.
However, for the purpose of the Tier List, it assumes that each Creature is 4-dots with optimal Enchants. if you wish to read about my Enchanting guide, please go HERE.
The Colour Counter wheel is another major determinant of Creature performance. This is because you deal double damage, receive half as much damage, and more likely to resist debuffs if strong against your polar opposite while also holding true if the roles are reversed. Thus, a Red Creature will almost always crush something that is Green.
This can leave Defenders in a problematic scenario as Attackers are able to preview and adjust if possible. However, higher ranked Defenders tend to be either White or Black as they are strong against their weakness and can often lead to you killing the Attackers first. Furthermore, with the prevalence/power of White Legendary Creatures, it has become common practice to utilize Dark Defenders.
All in all, it is best to not stack Creatures that are not White or Black as they can be countered more easily.
The following Tier List evaluates the performance of each Creature without taking into consideration elaborate Defender synergy.
Elaborate Defender synergy is essentially using any 2+ Creatures to enhance the overall performance of your group. This could be multiple Poison characters to more easily trigger the bonus damage, a LUK debuffer to help proc your Mummy awoken effect, or buffing any stat except PWR.
I consider PWR to be by far the strongest stat for a Special to scale off from as it enables you to use 1 buff to dramatically improve the whole team. As a result, PWR buffs tend to be superior to the other stat-modifiers.
Prior to the release of Nymph, the Dungeon Defense meta largely worked around Single Target abilities with complimenting support (buffs/debuffs) to enhance those Creature’s performance.
However, with the addition of Nymph, we are starting to see a rise in stuns as she is able to stun multiple targets while providing modest damage. Just be aware that you cannot re-stun the same target so they will be able to take an action eventually.
Points to consider:
- Does the colour counter popular meta Legendaries?
- Does the Special deal large amounts of damage (crits, high multiplier etc.)?
- Does the Special provide reliable stun/silence?
- Can the Special provide multiple (relevant) buffs/debuffs?
- Buffs: PWR or Mend
- Debuffs: PWR, DEF, or Fatigue
Having a healer is helpful, but they need to provide more than just healing to be relevant as a Defender.
Updating Tier Lists
Indicates a Creature has moved up that many tiers since the last posting.
Indicates a Creature has moved down that many tiers since the last posting.
Always assumes max awoken, 4 Combo Dots, and optimal Enchants.
Rare Flying Creature Dungeon Defense Tier List
December 15, 2017
Rare Ground Creature Dungeon Defense Tier List
December 15, 2017
Presently speaking, it is is best to run Dungeon 5 or Dungeon 4 if lacking 3 strong Medium Fliers. However, just randomly sticking in high-ranking Creatures is not always the surest path to victory.
You can classify Defenders as Support or Offense and you need a healthy mixture of both to succeed.
Supportive Creatures provide buffs, debuffs, stuns, silence, Resurrection, or any combination of the above. This often means they deal little to no damage. As a result, I would suggest you never run more than 3 Supportive Creatures as your overall damage would be too low and probably fail to stop as many Attackers.
On the flip side, you should run between 3-5 Offensive Creatures and is based on the Creatures you have on hand. You need some Support to augment the performance and the key is finding a healthy balance.
At the moment, I am running 3 Support Creatures and it seems to work quite well.
Rare Creatures play a vital role in constructing a powerful Dungeon Defense. The goal of this Tier List is to help provide a framework/template for your own individual box.
Let me know who you choose to populate your Dungeon with in the comments below.