Creature Quest Enchanting Guide

Introduction

Enchanting is a new and exciting mechanic to come to Creature Quest as it allows players to further customize their Creatures to fulfill various roles. Enchants can range from basic (but powerful) stat boosts to healing upon deathblows and improved critical strike chance.

However, the Enchants you gain are randomized and cost varying levels of resources based on Bronze, Silver, and Gold tiers. While there will naturally be stronger/better enchants, most are meaningful to a certain degree and some have interesting uses.

This article will summarize my thoughts on Enchanting, provide guidance to min/max your usage, and how the system can be improved.

Video commentary

–video coming soon–

What are Enchants?

Enchants come in 4 flavours and are referred to by their primary Kingdoms resource required and have a loose typing associated with them:

  • Wood/Courage: Defensive enchants
  • Ore/Honour: Offensive utility
  • Sulfur/Spirit: Supportive utility/debuffing
  • Mercury/Wrath: Offensive damage

In addition to this, each type of Enchant has 3 different tiers: Bronze, Silver, and Gold that all have varying degrees of cost and potency.

However, the goal of Enchants is to add another layer or dimension of power to your Creatures to help you achieve new levels of greatness.

Some Enchants are naturally stronger while others have more merit/value depending on the game mode you are playing. On this train of thought, Bosses tend to benefit the most from flat stat Enchants as only these are multiplied in a Dungeon. Continue reading Creature Quest Enchanting Guide

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Updated Legendary Tier List – October 29th, 2017

Introduction

Many changes have occurred in the past month for Dungeon Challenge. Most notably the death of empty wave stun meta. As a result, the focus has shifted towards more of a nuke-oriented defensive strategy. This strategy revolves around trying to utilize high damage defenders who when paired with Kingdom shrines, can obliterate would be attackers. As a result, the dependency on resurrections remains high and defenders are now beginning to target Astral Watchers with dark-heavy floor ones.

Dungeon defender stuns have now become less powerful due to the fact that you can no longer chain stun and an incapacitated Creature will always be able to take at least one action before being restunned. This is amazing because no one enjoyed being stunned into oblivion, but had an unwanted side effect of neutering several S-tier bosses and their own ability to act as a dungeon defender.

Finally, while no one is currently able to run enough dungeons to achieve boss stun/silence immunity, it will most likely happen some time in the distant future.

You can read about the most previous Tier List updates HERE.

Video commentary

—video coming soon—

Dungeon Challenge 2.0 buffs

With DC 2.0, dungeon defenders will receive rotating colour buffs but every week will always have bosses gaining stun/silence immunity to guarantee them casting a special first turn. This will greatly influence how Bosses function as we know for sure a special will be cast. This will also mean that there will need to be revisions to current attacking rosters as older strategies of stun -> nuke will not work in this new day and age. Continue reading Updated Legendary Tier List – October 29th, 2017

Updated Legendary Tier List – October 4th, 2017

Introduction

Many changes have occurred in the past month for Dungeon Challenge. Most notably the death of empty wave stun meta. As a result, the focus has shifted towards more of a nuke-oriented defensive strategy. This strategy revolves around trying to utilize high damage defenders who when paired with Kingdom shrines, can obliterate would be attackers. As a result, the dependency on resurrections remains high and defenders are now beginning to target Astral Watchers with dark-heavy floor ones.

Dungeon defender stuns have now become less powerful due to the fact that you can no longer chain stun and an incapacitated Creature will always be able to take at least one action before being restunned. This is amazing because no one enjoyed being stunned into oblivion, but had an unwanted side effect of neutering several S-tier bosses and their own ability to act as a dungeon defender.

Finally, while no one is currently able to run enough dungeons to achieve boss stun/silence immunity, it will most likely happen in the next 1-2 months.

You can read about the most previous Tier List updates HERE.

Video commentary

—video coming soon—

Dungeon Challenge 2.0 buffs

With DC 2.0, dungeon defenders will receive rotating colour buffs but every week will always have bosses gaining stun/silence immunity to guarantee them casting a special first turn. This will greatly influence how Bosses function as we know for sure a special will be cast. This will also mean that there will need to be revisions to current attacking rosters as older strategies of stun -> nuke will not work in this new day and age. Continue reading Updated Legendary Tier List – October 4th, 2017

Updated Legendary Tier List for Dungeon Challenge 2.0 – August 31, 2017

Introduction

VCME has been undergoing extensive testing and tweeking to help revitalize the PvP experience. Presently speaking, the current set up heavily favours empty first waves and all out stuns to lock down attackers. This is by no means a fun mechanic as it is almost akin to flipping a coin in whether or not you get lucky in defender’s special timers.

As such, the new DC 2.0 changes will significantly buff Boss waves by granting them Stun and Silence immunity for the first turn. This means they will always be able to cast their Specials as it will be impossible to kill before they attack (worst case scenario is that they are on a 3 turn timer upon entering). However, this only occurs if you completely fill out all of your dungeons which removes the empty-wave meta.

While there will be rotating colour buffs and Kingdoms playing a role, my new revisions to the tier list will only take into consideration the immunity to crowd control.

Video commentary

—video coming soon—

Dungeon Challenge 2.0 buffs

With DC 2.0, dungeon defenders will receive rotating colour buffs but every week will always have bosses gaining stun/silence immunity to guarantee them casting a special first turn. This will greatly influence how Bosses function as we know for sure a special will be cast. This will also mean that there will need to be revisions to current attacking rosters as older strategies of stun -> nuke will not work in this new day and age. Continue reading Updated Legendary Tier List for Dungeon Challenge 2.0 – August 31, 2017

Jabberwock, Updated Tier List, and Summoning Event Overview

Introduction

The Jabberwock is a new Legendary Creature will be added into the game during the upcoming summoning event. Generally speaking, any new Creature should be stronger than older/existing ones due to Powercreep (the slow increase of stronger Creatures over time) and Jabberwock is no exception.

Jabberwock may not be as instrumental to your success compared to Green Giant, but Wood has been lacking a strong option for some time now. Due to his unique and interesting kit, Jabberwock will be a formidable Creature on your offensive line up due to his innate durability and lack of popular fire threats in PvP.

In addition to a review of Jabberwock, this article will include an updated tier list for Offense and Defense along with his placement within them.

On an unrelated note, I encourage you to join my discord Discord server as it is filled with helpful and knowledgeable players while also giving you a chance to discuss all things related to Creature Quest.

Video commentary

–video coming soon—

Jabberwock at a glance

Jabberwock is a Legendary Creature that can come with 3-4 Combo Dots and is able to reach level 90 (or 105 with awakenings). Furthermore, they have 6 Red-Star awakenings that can provide powerful additional benefits. Jabberwock’s awakenings help him survive the current dungeon defense stunmeta as he is able to reduce up to 60% damage when awoken. Unfortunately, the final awakening does not have much applications at this current time as AoE damage is lackluster in both PvP and PvE.  Continue reading Jabberwock, Updated Tier List, and Summoning Event Overview

Shifts in the Battle Tower Meta – August 2, 2017

Introduction

VCME has released another major update that both upgrades countless non-Legendary Creatures, but also revamps the Battle Tower scoring system. The goal of these changes is to create Creature diversity along with more meaningful usage of non-Legendary cards.

This article will provide some insight on the shifting meta and how to best take advantage of the changes in the Battle Tower

Video commentary

—video coming soon—

Battle Tower changes

The Battle Tower has undergone numerous revamps to both excite and raise the level of competition for a top score. Prior to this update, the key to success was to abuse on-colour damage and aim for as much mana and health remaining as possible. Furthermore, resurrecting strategies worked wonders as you could easily revive a dead teammate and continue going.

However, this update has now shifted the focus to using size-specific Creatures and having no one die to ensure the highest survival score possible. Continue reading Shifts in the Battle Tower Meta – August 2, 2017

Cerberus Review and Updated Tier List

Introduction

The Cerberus is a new Legendary Creature will be added into the game during the upcoming summoning event. Generally speaking, any new Creature should be stronger than older/existing ones due to Powercreep (the slow increase of stronger Creatures over time) and Cerebrus is no exception. However, unlike Astral Watcher, he will not be as irreplaceable as Dark has many powerful competing Creatures for that slot. Furthermore, his awakenings, while powerful, are not as amazing until unlocking the final star (15 Greater Essences) and may often be better left unawoken due to the innate power of their base kit.

In addition to a review of Cerberus, this article will include an updated tier list for Offense and Defense along with his placement within them.

On an unrelated note, I encourage you to join my discord Discord server as it is filled with helpful and knowledgeable players while also giving you a chance to discuss all things related to Creature Quest.

Video commentary

–video coming soon—

Cerberus at a glance

Cerberus is a Legendary Creature that can come with 3-4 Combo Dots and is able to reach level 90 (or 105 with awakenings). Furthermore, they have 6 Red-Star awakenings that can provide powerful additional benefits; however, while the final awakening is incredibly powerful, the previous ones are poor-average and you may be better off leaving them unawoken (or only using Dupes) and saving your Greater Essences for someone else. Continue reading Cerberus Review and Updated Tier List

Legendary Creature Dungeon Offense Tier List

Introduction

Creature Quest has over 50 different Legendary Creatures to choose from to populate your Dungeon Offense team with. However, they are not created equally and some are significantly stronger than others.

This tier list will be part of a larger project that will help rank all Legendary Creatures across three different categories: Dungeon Defense, Dungeon Offense, and PvE with an averaged rank assigned to better help gain an understanding of just how powerful your Creature is.

Remember, this is just one aspect of the game and many lower ranked Creatures here have amazing value in the other two game modes. Furthermore, due to the scarcity of 4-dots, owning a 4-dot Legendary will dramatically catapult their value/usage on your team as they can hit 16x multiplier.

On an unrelated note, the most Mantastic guild in Creature Quest is recruiting high performing players with the main goal of achieving top 3 and beyond (repeatedly top 10 finishes with one 4th). Feel free to ping me in discord Discord under the Creature Quest channel.

Video commentary

—video coming soon—

Fine print

As with any tier list introduced, there will be certain degrees of personal bias or misrepresentation for certain Creatures. Based on my experience in making tier lists of a different game, the first inception will have the most room for movement/growth as it will become easier to shift cards around once the template has been laid. Continue reading Legendary Creature Dungeon Offense Tier List

Legendary Creature Dungeon Defender Tier List

Introduction

Creature Quest has over 50 different Legendary Creatures to choose from to populate your Dungeon Defense with. However, they are not created equally and some are significantly stronger than others.

This tier list will be part of a larger project that will help rank all Legendary Creatures across three different categories: Dungeon Defense, Dungeon Offense, and PvE with an averaged rank assigned to better help gain an understanding of just how powerful your Creature is.

Remember, this is just one aspect of the game and many lower ranked Creatures here have amazing value in the other two game modes.

Video commentary

—video coming soon—

Fine print

As with any tier list introduced, there will be certain degrees of personal bias or misrepresentation for certain Creatures. Based on my experience in making tier lists of a different game, the first inception will have the most room for movement/growth as it will become easier to shift cards around once the template has been laid. Continue reading Legendary Creature Dungeon Defender Tier List

Shady Characters Surprise Summon Event

Introduction

The Shady Characters Surprise Summon event has a modest array of Creatures to acquire, but I strongly feel that this is the bait before the real prize of what may possibly be a 4th of July event. Regardless, the temptation to summon is always there so I gave it a few attempts.

Summoning video

A strong explanation of each featured Legendary is given in the first few minutes of the video
— 

Conclusion

Let me know how you fared this Summoning event and whether or not you decided to participate.

Happy Questing!

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